View Poll Results: Should the cap be raised sometime in the future?
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No
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117 |
61.90% |
Yes
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43 |
22.75% |
Maybe after a couple of expansions
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31 |
16.40% |
Make the players that level up not allowed to be in arena battles
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15 |
7.94% |
Mar 22, 2005, 02:34 AM // 02:34
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#21
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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*Quoted the Entire Post above this, quote removed, read the post instead*
The way it will keep players forever, even with a fair sized amount of equipment, low level cap, etc. is:
THE HOLY MAGIC OF EXSPANSIONS!!!
/bows to the magic...
Last edited by Scaphism; Apr 14, 2005 at 10:47 AM // 10:47..
Reason: Learn to quote only the relevant portion, not multiple paragraphs.
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Mar 22, 2005, 02:40 AM // 02:40
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#22
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Academy Page
Join Date: Mar 2005
Location: Calgary, AB
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I can't wait to see the magic!!! I the lowly pnp rpg / pc mmorpg die hard can't fathom the prospect of forever lvl 20... although I'm willing to try...
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Mar 22, 2005, 02:45 AM // 02:45
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#23
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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They wont raise the cap in exspansions, but what I'd like to see is like maybe some new desert region. We got blown up world, jungle, tropical paradise, snowy mountains, and happy green place where the buffalo roam...
But I dont think new classes are important...yet. No one is complaining about their jobs, now are they?
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Mar 22, 2005, 02:52 AM // 02:52
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#24
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Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
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To be perfectly honest, I think the design lends itself well to less leveling. I enjoyed PvPing upper levels and even tried not to gain too much experience while exploring so I don't outlevel my gear. I'm not sure what I'll do at 20, but I'll probably want to improve my equipment and my guild's equipment and guildhall and that might be done by questing. We'll have to see what they do about better gear in expansions. I hope weapon ingredients are required from finishing quests. Then there's PvP, which looks fairly tied to a guild if you want a fixed team strategy. I tried entering PvP with a friend, but we ended up against each other and she wasn't happy I killed her.
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Mar 22, 2005, 03:04 AM // 03:04
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#25
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Academy Page
Join Date: Mar 2005
Location: Calgary, AB
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Something else I really want to see is Guild level quests...now this may be the old EQ'er in me speaking, and I may be in the wrong forum for this, but I think that would greatly enhance the game...always having something to strive for keeps people interested, in game as in life.
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Mar 22, 2005, 04:00 AM // 04:00
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#26
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Ascalonian Squire
Join Date: Mar 2005
Location: Amhearst, Ma
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If the game stays Tacticlly challenging, then the level 20 cap is a great idea. Though, the way the items are, they hafta be real careful to balance the power of the items, so that they aren't unbeatable, against the need to keep things interesting ... because i can forsee a point, where no 'better' stuff could come out for the charactor you play and you could get bored very quickly.
Still i haven't played it, i'm a just prospectivly checking the place out, but for all its possible faults, the 20 cap basicly corrects so many annoying problems that ruined all massivly online games for me ... enough that i'm even willing to give this game a try.
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Mar 22, 2005, 04:02 AM // 04:02
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#27
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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I feel bad for not having made my level 20 before. I wanted to this weekend, but totally didn't care for all the BWE's before this, ahh well.
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Mar 22, 2005, 04:12 AM // 04:12
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#28
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by Holywar
If the game stays Tacticlly challenging, then the level 20 cap is a great idea. Though, the way the items are, they hafta be real careful to balance the power of the items, so that they aren't unbeatable, against the need to keep things interesting ... because i can forsee a point, where no 'better' stuff could come out for the charactor you play and you could get bored very quickly.
Still i haven't played it, i'm a just prospectivly checking the place out, but for all its possible faults, the 20 cap basicly corrects so many annoying problems that ruined all massivly online games for me ... enough that i'm even willing to give this game a try.
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Items are important - but not so much the weapon. A sword with the states 18-22 isn't going to do a whole lot more damage than a sword with 16-19 or something like that after the armour rating is taken off.
The most important items are runes and armour. Runes allow you to make your attribute points higher (up to 3+) without spending attribute points - but they are balanced because they come at the cost of some of your total health. Armour is important because it decides how long you last. Warriors and Rangers are a tie for the best armour, depending on how you look at it, while Necroes have the highest of the spellcasters and elementalists have the lowest.
__________________
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Mar 22, 2005, 07:12 AM // 07:12
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#30
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Frost Gate Guardian
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Hmm it seems as though some don't understand the core concept of the game. Time and time again I like referring to this game like a card game (i.e. magic, yu-gi-oh and other card games I've yet to play) The comparison is the fact that you continuosly try to update your deck or reconfigure your deck to out beat people's deck. In this game you use basically all the skills, but only bring 8 with you. So your main goal is not to level up to become good, but the satisfaction and joy of discovering and testing out skill combinations to be good.
However thats the reason why I'm enjoying the game. I do see the limitations "IF" they keep it like this, but from what I hear they will continuosly bring in expansions thus ensuring that the build you have today will have to change tomorrow against a new build you want to defeat or strategy. Hence competitive online rpg.
I'm not going to state GET THE GAME. If you have fun grinding to become good thats fine for you this isn't the game you should head for. However if you're tired of the norm, but love strategy, thinking, skill involved, and competion then welcome to Guild Wars.
On a side note, I do understand that there will be a possibility that it'll seem repititive, but I wonder why most games still haven't died out (Starcraft, Diablo 2 etc..) in fact you can get straight back to it and have a blast after stopping for a bit. Wait... didn't the people of ArenaNet make diablo 2 and starcraft and what not?? If so then you can most likely garuntee a long time game that will be played for years to come.
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Mar 24, 2005, 04:21 AM // 04:21
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#32
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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I am guessing with expansions they may update it by another 5 levels or so... Maybe.
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Mar 24, 2005, 04:22 AM // 04:22
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#33
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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The cap will never be raised. Never. There is no need, and never will be.
And I mean never. Not maybe, not probably not, it's never.
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Mar 24, 2005, 04:43 AM // 04:43
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#35
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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Great, but 0% of the GW Community wants it, so why should they give it?
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Mar 24, 2005, 04:48 AM // 04:48
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#36
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Ascalonian Squire
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All of the pvp players don't want it they would not have put any thought of raising the level cap unless alot of people have asked. I am a pve and i am sure that the other pve players would like to see the level cap raised. I do understand your point kiwi you are a pvp that likes the fact that there is a limit, but please see it from the pve side and see that we don;t care about the arena we like it ofr the quests and playing with friends, i know then i should go play wow, but i don't want o shell out $15 dollars a month just to feel like i have to play it. That is why i love guild wrs it is free i don't feel like i have to play it all the time i would just like to see the possiblity of the cap being raised a little bit at a time.
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Mar 24, 2005, 04:51 AM // 04:51
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#37
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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OK first of all dont judge what I do by my opinions.
I have never even tried GvG.
I looooovveee PvE, but I can do all that even when I'm 20. Something called missions and quests. It provides a bigger challenge fighting something 5 levels higher then me, I dont want that spoiled.
Oh, and if you cant understand
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Mar 24, 2005, 04:54 AM // 04:54
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#38
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Ascalonian Squire
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Spoiled how would it be spoiled you would always find things that would be higher than you it would just let you level and get better i am not asking for a 15 level increase just maybe 4 or 5 a little bit at a time. That way you can fight bigger badder things and you can do more damage it gets boring always doing the same damage bieng able to do grow adds excitement. Sorry the way you answered appeared to be from a pvp point of view. My bad.
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Mar 24, 2005, 04:57 AM // 04:57
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#39
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Krytan Explorer
Join Date: Feb 2005
Location: The Holy Land of Kiwis!
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I'm sorry, I dont need higher hp and energy to fight harder things. I need skills and my own skill. It's more fun to fight something harder then you.
If your level 20 and you fight something level 25, its fun its hard.
If your level 25 and you fight something level 30, its the same.
Its the same, but with more newbie crushing. I'm trying to avoid that.
Edit: Oh and uh who cares about damage? I care about skills. And anyways higher levels dont mean higher damage, more weapons do.
Last edited by Kiwi; Mar 24, 2005 at 04:59 AM // 04:59..
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Mar 24, 2005, 04:59 AM // 04:59
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#40
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Ascalonian Squire
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no matter what you do you will lawyas have newbie crushing, but that would only be happening in arena. But you would be able to do more damage and it would add the ability to look foward to something and you would also have to wait to get different armor and weapons it will not take long to hit level 20
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